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    Diablo 4: Vessel Of Hatred - All New Uniques And Mythic Uniques

    By Cameron Koch on October 3, 2024 at 11:19AM PDT

    GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

    Diablo 4: Vessel of Hatred and its 2.0 update bring huge changes to the ARPG, ranging from a complete difficulty revamp, massive class adjustments, the return of features like Mercenaries and Runewords, and a brand-new class, the Spiritborn, defenders of the jungle who channel powerful animal spirits to decimate their foes. But most importantly, it adds new loot.

    There's plenty of that coming in Vessel of Hatred. In total, Blizzard has confirmed there are 24 new Unique items coming in the expansion, one for each base game class and 16 for the newly introduced Spiritborn. Unique items are far more powerful following Diablo 4 Season 5, and in Vessel of Hatred, they're getting even stronger.

    All Ancestral items now roll with a guaranteed Greater Affix (with a chance for more) making Ancestral Uniques better than ever. This list includes four new game-changing Mythic Unique items--one for the Spiritborn and three useable by any class. As you're reading through the list, keep in mind that the affixes and stats shown in the images may have been adjusted after the Vessel of Hatred public test realm period.

    Each item's updated effects and stats, as listed in the official patch 2.0.1 patch notes, will be provided in the text beneath each image, and remember that items in the game have randomly generated rolls within each item's range and an assigned Greater Affix roll that might not exactly match the ones listed here. Happy Unique hunting!

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    Ugly Bastard Helm - Barbarian

    Ugly Bastard Helm - Barbarian

    Ugly Bastard Helm - Unique Helm

    • 100 Armor
    • Affixes
      • +X% Resistance to All Elements
      • Inherent: +X% Fire Resistance
      • X% Wrath of the Berserker Cooldown Reduction
      • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
      • +X to Prolific Fury
      • +X to Aggressive Resistance
    • Power
      • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

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    Stone Of Vehemen - Druid

    Stone Of Vehemen - Druid

    Stone of Vehemen - Unique Totem

    • 298 Damage Per Second
      • 217-325 Damage Per Hit
      • 1.10 Attacks Per Second
      • +65.0% Damage to Crowd Controlled Enemies
    • Affixes
      • Inherent: +X% Damage to Crowd Controlled Enemies
      • +X Willpower
      • +X% Critical Strike Damage
      • +X% Chance for Stone Burst Projectiles to Cast Twice
      • +X to Stone Burst
    • Power
      • While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
      • Stone Burst's final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

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    The Unmaker - Necromancer

    The Unmaker - Necromancer

    The Unmaker - Unique Helm

    • 100 Armor
    • Affixes
      • X% Damage Reduction while you Have a Barrier
      • X% Resource Generation
      • X% Chance for Soulrift to Deal Double Damage
      • +X to Imperfectly Balanced
    • Power
      • Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

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    Pitfighter's Gull - Rogue

    Pitfighter's Gull - Rogue

    Pitfighter’s Gull - Unique Ring

    • Affixes
      • Inherent: +X% Shadow Resistance
      • Inherent: +X% Resistance to All Elements
      • +X% Critical Strike Chance
      • +X% Damage on Next Attack After Entering Stealth
      • X% Smoke Grenade Cooldown Reduction
      • +X to Mending Obscurity
    • Power
      • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

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    Sidhe's Binding's - Unique Gloves

    Sidhe's Binding's - Unique Gloves

    Sidhe's Bindings - Unique Gloves

    • 40 Armor
    • Affixes:
      • +X% Non-Physical Damage
      • +X% Familiar Explosion Size
      • +X% Chance for Familiar to Hit Twice
      • +X to Familiar
    • Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

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    Shroud Of False Death - All Classes

    Shroud Of False Death - All Classes

    Shroud of False Death - Mythic Unique Chest Armor

    • 140 Armor
    • Affixes
      • Inherent: +1 to All Passives
      • +111 All Stats
      • +222 Maximum Life
      • +333% Damage on Next Attack After Entering Stealth
      • 11.1% Resource Generation
    • Power
      • If you haven't dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

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    Heir Of Perdition - All Classes

    Heir Of Perdition - All Classes

    Heir of Perdition - Mythic Unique Helm

    • 100 Armor
    • Affixes
      • Inherent: +200% Damage to Angels and Demons
      • +20% Critical Strike Chance
      • +20% Lucky Hit Chance
      • +20% Movement Speed
      • +2 to Core Skills
    • Power
      • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

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    Shattered Vow - All Classes

    Shattered Vow - All Classes

    Shattered Vow - Mythic Unique Polearm

    • 496 Damage Per Second
      • 442-662 Damage Per Hit
      • +400.0% Damage to Healthy Enemies
    • Affixes
      • Inherent: +400% Damage to Healthy Enemies
      • +444 Maximum Life
      • +29.6% Attack Speed while Berserking
      • +444.4% Damage Over Time
      • Lucky Hit: Up to a +44.4% Chance to Become Berserking
    • Power
      • Enemies afflicted by more Damage over Time than remaining Life are Executed.

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    Wound Drinker - Spiritborn

    Wound Drinker - Spiritborn

    Wound Drinker - Unique Ring

    • Affixes
      • +37.5% Poison Resistance
      • +130 Armor
      • +115.0% Damage to Poisoned Enemies
      • +9.0% Damage Reduction from Poisoned Enemies
      • +4 to Toxic Skin
    • Power
      • Every time you deal Thorns damage, you gain 7 Vigor.
      • Gain Toxic Skin's Passive Effect.

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    Ring Of Writhing Moon - Spiritborn

    Ring Of Writhing Moon - Spiritborn

    Ring of Writhing Moon - Unique Ring

    • Affixes
      • +37.5% Lightning Resistance
      • +37.5% Poison Resistance
      • +8.0% Critical Strike Chance
      • +23.0% Movement Speed
      • Lucky Hit: Up to a +47.2% Chance to Make Enemies Vulnerable for 2 Seconds
      • +4 to Unrestrained Power
    • Power
      • A Pestilent Swarm spawns from you every 10 seconds, dealing 423 Poison damage per hit.
      • Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit.

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    Band Of First Breath - Spiritborn

    Band Of First Breath - Spiritborn

    Band of First Breath - Unique Ring

    • Affixes
      • +37.5% Lightning Resistance
      • +130 Armor
      • +10.0% Maximum Life
      • +125.0% Damage for 4 Seconds After Gaining Resolve
      • +12.5% Lucky Hit Chance while You Have a Barrier
      • +4 to Auspicious
    • Power
      • Casting Evade consumes 1 stack of Resolve to generate 40 Vigor.
      • Gain Armored Hide's Passive Effect.

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    Peacemonger's Signet - Spiritborn

    Peacemonger's Signet - Spiritborn

    Peacemonger's Signet - Unique Ring

    • Affixes
      • +37.5% Fire Resistance
      • +130 Armor
      • +6.0% Dodge Chance
      • +4 All Stats Per Ferocity or Resolve Stack
      • +2 to Fueled
      • +3 to Perseverance
    • Power
      • While you have at least 4 stacks of Ferocity, you gain 7 Vigor per second.
      • Gaining Ferocity also grants Resolve.

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    Ring Of Midday Hunt - Spiritborn

    Ring Of Midday Hunt - Spiritborn

    Ring of Midday Hunt - Unique Ring

    • Affixes
      • +37.5% Fire Resistance
      • +37.5% Poison Resistance
      • +23 Life On Kill
      • +15.0% Attack Speed
      • +23.0% Movement Speed for 2 Seconds After Killing an Enemy
      • +4 to Nourishment
    • Power
      • Your Maximum Vigor is increased by 50%, and killing an enemy grants you 7 Vigor.
      • While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.

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    Ring Of The Midnight Sun

    Ring Of The Midnight Sun

    Ring of the Midnight Sun - Unique Ring

    • Affixes
      • +37.5% Fire Resistance
      • +37.5% Lightning Resistance
      • +121 Dexterity
      • +50.0% Critical Strike Damage
      • +8.8% Cooldown Reduction
      • +4 to Mirage
    • Power
      • When you Critically Strike, you regain 50% of the Vigor you've spend in the last 2 seconds.
      • Gain Counterattack's Passive Effect.

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    Scorn Of The Earth - Spiritborn

    Scorn Of The Earth - Spiritborn

    Scorn of the Earth - Unique Boots

    • 64 Armor
    • Affixes
      • +2 Maximum Evade Charges
      • Attacks Reduce Evade's Cooldown by 0.5 Seconds
      • +23.0% Movement Speed
      • Soar Deals Up to +275.0% Damage Based on Distance Traveled
      • Soar Grants 20.0% Maximum Life as Barrier for 1.5 Seconds
      • +4 to Soar
    • Power
      • Your Evade is now Soar.
      • Soar Deals 50% increased damage.

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    Jacinth Shell - Spiritborn

    Jacinth Shell - Spiritborn

    Jacinth Shell - Unique Chest

    • 224 Armor
    • Affixes
      • +457 Maximum Life
      • +23 Life on Hit
      • +22.5% Damage Reduction While Injured
      • +4 to Endurance
    • Power
      • Spending Vigor Heals you for 10% of your Maximum Life
      • Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 3 seconds.

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    Craze Of The Dead God - Spiritborn

    Craze Of The Dead God - Spiritborn

    Craze of the Dead God - Unique Gloves

    • 64 Armor
    • Affixes
      • +8.0% Critical Strike Chance
      • +4 to Touch of Death
      • +2 to Nourishment
      • +2 to Antivenom
    • Power
      • When you take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased.
      • Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.

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    Harmony Of Ebewaka - Spiritborn

    Harmony Of Ebewaka - Spiritborn

    Harmony of Ebewaka - Unique Helm

    • 128 Armor
    • Affixes
      • +65 All Stats
      • +12.5% Movement Speed
      • +10.0% Damage Reduction
      • +4 to Velocity
    • Power
      • According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.
      • Your Skills deal 30% increased damage per Spirit type they have.

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    Loyalty's Mantle - Spiritborn

    Loyalty's Mantle - Spiritborn

    Loyalty's Mantle - Unique Helm

    • 128 Armor
    • Affixes
      • +65 All Stats
      • +12.5% Movement Speed
      • +10.0% Damage Reduction
      • +4 to Velocity
    • Power
      • While your Spirit Hall choices match:
        • Their bonuses are 100% more potent.
        • Skills of their Base Spirit gain 60% Vigor Cost Reduction.
        • Skills of their Base Spirit gain 60% Cooldown Reduction.

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    Protection Of The Prime - Spiritborn

    Protection Of The Prime - Spiritborn

    Protection of the Prime - Unique Pants

    • 160 Armor
    • Affixes
      • +457 Maximum Life
      • +300.0% Damage for 4 Seconds After Dodging an Attack
      • +17.5% Damage Reduction While Standing Still
      • +3 to Defensive Skills
    • Power
      • While moving, you gain 30% Dodge Chance
      • After standing still for 2 seconds, you become Unstoppable until you move.

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    Nesekem, The Herald - Spiritborn

    Nesekem, The Herald - Spiritborn

    Nesekem, the Herald - Mythic Unique Glaive

    • 596 Damage Per Second
      • 477-715 Damage Per Hit
      • 1.00 Attacks per Second
      • +400.0% Damage to Elites
    • Affixes
      • +200 All Stats
      • +695 Maximum Life
      • +250.0% Critical Strike Damage
      • +450.0% Overpower Damage
    • Power
      • Every 5 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower.
      • Hitting a marked enemy 10 times clears the mark from them.

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    Wushe Nak Pa - Spiritborn

    Wushe Nak Pa - Spiritborn

    Wushe Nak Pa - Unique Glaive

    • 596 Damage Per Second
      • 477-715 Damage Per Hit
      • 1.00 Attacks per Second
      • Attacks Reduce Ultimate Cooldown by 0.4 Seconds
    • Affixes
      • +188 Dexterity
      • +290.0% Ultimate Damage
      • Casting Ultimate Skills Restores +52 Primary Resource
      • +4 to Supremacy
    • Power
      • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 100% potency for 15 seconds.
      • Your Ultimate Skills each gain an additional Skill Type.
        • The Seeker is a Focus Skill.
        • The Hunter is a Mobility Skill.
        • The Devourer is a Potency Skill.
        • The Protector is a Defensive Skill.

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    Sepazontec - Spiritborn

    Sepazontec - Spiritborn

    Sepazontec - Unique Quarterstaff

    • 596 Damage Per Second
      • 434-650 Damage Per Hit
      • 1.10 Attacks Per Second
      • 45% Block Chance
    • Affixes
      • +242 Dexterity
      • +6.0% Basic Lucky Hit Chance
      • +35.0% Chance for Basic Skills to Deal Double Damage
      • +6 to Follow Through
    • Power
      • Your Basic Skills deal 100% increased damage and always use their 3rd attack.
      • Every 3rd cast of a Basic Skill strikes three times.

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    Rod Of Kepeleke - Spiritborn

    Rod Of Kepeleke - Spiritborn

    Rod of Kepeleke - Unique Quarterstaff

    • 595 Damage Per Second
      • 434-650 Damage Per Hit
      • 1.10 Attacks Per Second
      • 45% Block Chance
    • Affixes
      • +24 Maximum Resource
      • +100.0% Critical Strike Damage
      • +35.0% Chance for Core Skills to Hit Twice
      • +5 to Velocity
    • Power
      • Your Core Skills are now additionally Basic Skills and free to cast, but deal up to 30% reduced damage based on their Vigor cost.
      • When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with 3.00% increased Critical Strike Damage for each point of Vigor spent this way.

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